How to create an addictive puzzle game? part 2

Hello and welcome to the second part of an article. Here is the link to the first part, in case you haven’t read it 😉

Today I will talk about moves, bonuses and more. We will cover some essential parts of a puzzle game which are absolutely must have 🙂 Let’s start then!

On the screenshot below you can see a popup of a Daily Bonus. The one I just unlocked gives me 2 Extra Moves. Basically, each day I get a bonus and they are mostly repeating, but from time to time there’s something special, as well as unknown, marked with ?. Not only a player receives something for free, he also has an insight into other bonuses, with the most valuable one at the end. All of this makes a little intrigue and creates a stronger bound between a player and a game.

Digger Saga bonus

After you receive a Daily Bonus, it is automatically selected in the next-played level. Continue reading How to create an addictive puzzle game? part 2

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How to create an addictive puzzle game?


Today I’m gonna share my experience regarding match-three puzzle games and different kind of consumer’s attraction strategies that are used in such games. Although, I had thoughts about writing this article a few months ago, this is the first time when I actually do it. And I’ll do my best to explain everything in a simple and a brief form. Let’s begin!

First of all, why did I pick puzzle games and not a different kind? The answer is simple – I play puzzle games most of the time, be it on my way to work, during breaks, or while travelling further away. Such games are usually lightweight, have a clear goal, and are not difficult to play. Even though, they require you to stay focused most of the time, it’s not like you must respond right away, like in racing games, for example. This is a good thing when played in a bus, train, or any other vehicle where you get distracted by other people, or think about getting out in the right moment. In such cases you can safely pause and resume the game later.
Continue reading How to create an addictive puzzle game?

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