After learning from tutorials, blog posts and who knows where else, AndEngine for Android Game Development Cookbook has been finally published!
As the overview on publisher’s site says, this is a step-by-step instruction on how to write games using AndEngine. It explains pretty much everything starting from basic things such as what is a texture, a sprite, how you can manage these things, etc. and goes to more advanced topics such as performance optimization, physics extensions and some others. At the end you have a source code for the example game you were writing while doing exercises from this book.
As the conclusion, I will say that AndEngine for Android Game Development Cookbook is really worth buying. The complexity of information grows slowly, the book itself isn’t that expensive and it’s size isn’t that big, just 380 pages to read 😉 Also, if you made a mistake in your code, you can always take a look at the source code and resources bundle.